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Dev Update #49: Ready Alpha One

If you’ve been following us, you’ve probably noticed that we’ve been excited about the alpha for a long time. It’s hard to maintain excitement for that long about anything, but in our case, the first...

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Dev Update #56: Durability and Bases!

We’re back for another Dev Update this week, and let me tell you now: it’s a good one. Last week, we laid the groundwork for advanced crafting, which was one of the most requested features for the next...

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Dev Update #58: Iterations of Menu Systems

The greatest part about video games are their ability to convey an experience through interaction. We don’t need highly skilled actors to demonstrate a feeling and we don’t need absorbing prose to try...

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Reaching Eden Episode 10

DOUBLE DIGITS! We’ve made it to our 10th episode of Reaching Eden! Thank you so much for listening! This week, we discuss the latest updates in our sentient-robot space game, Gears of Eden:...

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Dev Update #63: Into the Weeds

We’re back! The dev update went on hiatus last week for the American Thanksgiving holiday, but development on GoE has continued to progress! We’re happy to be back and bringing you some minor updates...

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Reaching Eden Episode 14

Welcome to Episode 14 of Reaching Eden! This week, we discuss our Discord day – where we got to connect with many of you on our always open Discord Server. We also discuss GoE updates, like the...

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Dev Update #70: The Exterminators Are In

If you’re into the indie game scene, and in fact, if you follow a development blog for an indie game, there is one assumption that can be safely made: you’ve probably played a game or two. In fact,...

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Reaching Eden Episode 20

We’re back, with a special guest, in episode 20 of Reaching Eden – the creative inspiration and gaming podcast from the developers of spacebot adventure game, Gears of Eden. This week, we’re thrilled...

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Dev Update #85: Gearing Up for Alpha 2

It’s been a long road. Okay, a REALLY long road. But we’re finally closing in on our final Alpha 2 goal: a complete UI overhaul. Even better, we’ve made good progress on a couple of our stretch goals,...

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Dev Update #89: Alpha 2.1.2 – Goal Oriented!

It’s been a couple months since our last update, but we’ve been hard at work! Our new Alpha 2.1.2 features a brand new goal system! In this early implementation, it is meant to help new players take...

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